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The cost was more than you expected – the ST will tell you what the additional cost is, including a favor or a debt owed forward.You lose or damage something of value – the ST will tell you what.On a 7-9, you succeed but there is an unexpected cost or problem – choose one of the following:.When a Mage does something mundane but dangerous or costly, roll +0. I can see different playbooks having different things to circle or choose – acolytes, thin places, cool gadgets, turf, etc. Circle an advantage (things like a Node maybe). Circle one and describe your Avatar (Dynamic, Entropic, Pattern, Primordial). You have -1 in any Sphere without a bonus. Character Creationĭistribute 3 +1s between the seven Spheres. Prime can be cut because it is mostly concerned with meta-magic. As with my Fate hack, I’ll boil the Spheres down to seven: Correspondence, Forces, Life, Matter, Mind, Spirit, Time (eats Entropy). A certain points on the Paradox clock, the ST makes a Paradox move. There needs to be a harm mechanic and a Paradox clock – let’s say you are at -1 per harm taken. I see mundane things being handled through conversation more often than rolls, to keep the focus on magic.
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I want to focus on the flexible but costly nature of Awakened magic. What buttons do you include? What must those buttons do? Design Goals In a way, it’s interesting to take a push-button mechanic like the core mechanic of PbtA and apply it to an open-ended, flexible game like Mage the Ascension. This is not by any means a fully-formed idea, but it’s one that I kind of like.